- T. Roden, I. Parberry, and D. Ducrest, "Toward Mobile Entertainment: A Paradigm for Narrative-Based Audio Only Games", Science of Computer Programming, Vol. 67, Issue 1, June 2007.
- T. Roden and I. Parberry, "Portholes and Planes: Faster Dynamic Evaluation of Potentially Visible Sets", ACM Computers In Entertainment (Proceedings of the Second Annual International Workshop in Computer Game Design and Technology), Volume 3, Issue 2, April/June 2005.
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- H. Boudreaux, J. Etheredge, and T. Roden, "Adding Handheld Game Programming to a Computer Science Curriculum", Proceedings of the Third International Conference on Game Development in Computer Science Education, Miami, FL, pp. 16-20, Feb. 28 - Mar. 3, 2008.
- M. Prachyabrued, T. Roden, and R. Benton, "Procedural Generation of Stylized 2D Maps", Proceedings of the 2007 ACM International Conference on Advances in Computer Entertainment Technology, Salzburg, Austria, pp. 147-150, June 13-15, 2007.
- T. Roden and J. Etheredge, "Educating Game Programmers", Proceedings of the Second International Conference on Game Development in Computer Science Education , Orlando, FL, pp. 82-86, Feb. 22-25, 2007.
- I. Parberry, M.B. Kazemzadeh, and T. Roden, "The Art and Science of Game Programming", Proceedings of the 2006 ACM Technical Symposium on Computer Science Education, Houston, TX, pp. 510-514, Mar. 1-5, 2006.
- T. Roden and I. Parberry, "Clouds and Stars: Efficient Real-Time Procedural Sky Rendering Using 3D Hardware", Proceedings of the 2005 ACM International Conference on Advances in Computer Entertainment Technology, Valencia, Spain, pp. 434-437, June 15-17, 2005.
- T. Roden and I. Parberry, "Designing a Narrative-Based Audio Only 3D Game Engine", Proceedings of the 2005 ACM International Conference on Advances in Computer Entertainment Technology, Valencia, Spain, pp. 274-277, June 15-17, 2005.
- I. Parberry, T. Roden, and M.B. Kazemzadeh, "Experience With an Industry-Driven Capstone Course on Game Programming", Proceedings of the 2005 ACM Technical Symposium on Computer Science Education, St. Louis, MO, pp. 91-95, February 23-27, 2005.
- T. Roden and I. Parberry, "From Artistry to Automation: A Structured Methodology for Procedural Content Creation", Proceedings of the 3rd International Conference on Entertainment Computing, Eindhoven, The Netherlands, pp. 151-156, September 1-3, 2004.
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- T. Roden, "Cheap Talk: Dynamic Real-Time Lipsync", in Game Programming Gems 7, Charles River Media, pp. 455-461, February 2008.
- T. Roden and I. Parberry, "Procedural Level Generation", in Game Programming Gems 5, Charles River Media, pp. 579-588, March 2005.
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