- T. Roden, I. Parberry, and D. Ducrest, "Toward
Mobile Entertainment: A Paradigm for Narrative-Based Audio Only Games",
Science of Computer Programming, Vol. 67, Issue 1, June 2007.
- T. Roden and I. Parberry, "Portholes and Planes:
Faster Dynamic Evaluation of Potentially Visible Sets", ACM
Computers In Entertainment (Proceedings of the Second Annual
International Workshop in Computer Game Design and Technology), Volume
3, Issue 2, April/June 2005.
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- H. Boudreaux, J. Etheredge, and T. Roden, "Adding
Handheld Game Programming to a Computer Science Curriculum",
Proceedings of the Third International Conference on Game
Development in Computer Science Education, Miami, FL, pp. 16-20,
Feb. 28 - Mar. 3, 2008.
- M. Prachyabrued, T. Roden, and R. Benton,
"Procedural Generation of Stylized 2D Maps", Proceedings of the 2007
ACM International Conference on Advances in Computer Entertainment
Technology, Salzburg, Austria, pp. 147-150, June 13-15, 2007.
- T. Roden and J. Etheredge, "Educating Game
Programmers", Proceedings of the Second International Conference on
Game Development in Computer Science Education , Orlando, FL, pp.
82-86, Feb. 22-25, 2007.
- I. Parberry, M.B. Kazemzadeh, and T. Roden, "The
Art and Science of Game Programming", Proceedings of the 2006 ACM
Technical Symposium on Computer Science Education, Houston, TX, pp.
510-514, Mar. 1-5, 2006.
- T. Roden and I. Parberry, "Clouds and Stars:
Efficient Real-Time Procedural Sky Rendering Using 3D Hardware",
Proceedings of the 2005 ACM International Conference on Advances in
Computer Entertainment Technology, Valencia, Spain, pp. 434-437,
June 15-17, 2005.
- T. Roden and I. Parberry, "Designing a
Narrative-Based Audio Only 3D Game Engine", Proceedings of the 2005
ACM International Conference on Advances in Computer Entertainment
Technology, Valencia, Spain, pp. 274-277, June 15-17, 2005.
- I. Parberry, T. Roden, and M.B. Kazemzadeh,
"Experience With an Industry-Driven Capstone Course on Game
Programming", Proceedings of the 2005 ACM Technical Symposium on
Computer Science Education, St. Louis, MO, pp. 91-95, February
23-27, 2005.
- T. Roden and I. Parberry, "From Artistry to
Automation: A Structured Methodology for Procedural Content Creation",
Proceedings of the 3rd International Conference on Entertainment
Computing, Eindhoven, The Netherlands, pp. 151-156, September 1-3,
2004.
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- R. LeGrand, T. Roden, and R. Cytron, "Nonmanipulable
Collective Decision-Making for Games", To appear in Algorithmic and
Architectural Gaming Design: Implementation and Development, IGI
Global, 2011.
- T. Roden, "Cheap Talk: Dynamic Real-Time Lipsync",
in Game Programming Gems 7, Charles River Media, pp. 455-461,
February 2008.
- T. Roden and I. Parberry, "Procedural Level
Generation", in Game Programming Gems 5, Charles River Media,
pp. 579-588, March 2005.
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