Dr. Timothy E. Roden

Computer Science Program Director and Associate Professor
Department of Mathematics & Computer Science
Angelo State University
 
Mathematics-Computer Science Building, Room 205A
ASU Station #10909
San Angelo, Texas 76909-0909
Phone: (325) 942-2100, ext. 212
Fax: (325) 942-2213
Email: troden (at) angelo.edu
 

Ph.D. Computer Science, University of North Texas, 2005
M.S. Computer Science, University of Texas at Arlington, 1995
B.S. Computer Science, Angelo State University, 1989

Teaching
 
Spring 2012 Classes
CS 1361.010 MWF 8:00-8:50 MCS115
CS 1371.010 TTh 8:00-9:15 MCS105
CS 1371.020 TTh 9:30-10:45 MCS105
CS 4371.010 TTh 11:00-12:15 MCS105
 
Spring 2012 Office Hours
MTWR 2:00-4:30
or by appointment

Interests
 
 
Mobile & PC Game Development
Computer Graphics & Procedural Content Creation
Character Animation & Intelligent Agents
 

Publications
 
Journal Articles
  • T. Roden, I. Parberry, and D. Ducrest, "Toward Mobile Entertainment: A Paradigm for Narrative-Based Audio Only Games", Science of Computer Programming, Vol. 67, Issue 1, June 2007.
  • T. Roden and I. Parberry, "Portholes and Planes: Faster Dynamic Evaluation of Potentially Visible Sets", ACM Computers In Entertainment (Proceedings of the Second Annual International Workshop in Computer Game Design and Technology), Volume 3, Issue 2, April/June 2005.
Conference Papers
  • H. Boudreaux, J. Etheredge, and T. Roden, "Adding Handheld Game Programming to a Computer Science Curriculum", Proceedings of the Third International Conference on Game Development in Computer Science Education, Miami, FL, pp. 16-20, Feb. 28 - Mar. 3, 2008.
  • M. Prachyabrued, T. Roden, and R. Benton, "Procedural Generation of Stylized 2D Maps", Proceedings of the 2007 ACM International Conference on Advances in Computer Entertainment Technology, Salzburg, Austria, pp. 147-150, June 13-15, 2007.
  • T. Roden and J. Etheredge, "Educating Game Programmers", Proceedings of the Second International Conference on Game Development in Computer Science Education , Orlando, FL, pp. 82-86, Feb. 22-25, 2007.
  • I. Parberry, M.B. Kazemzadeh, and T. Roden, "The Art and Science of Game Programming", Proceedings of the 2006 ACM Technical Symposium on Computer Science Education, Houston, TX, pp. 510-514, Mar. 1-5, 2006.
  • T. Roden and I. Parberry, "Clouds and Stars: Efficient Real-Time Procedural Sky Rendering Using 3D Hardware", Proceedings of the 2005 ACM International Conference on Advances in Computer Entertainment Technology, Valencia, Spain, pp. 434-437, June 15-17, 2005.
  • T. Roden and I. Parberry, "Designing a Narrative-Based Audio Only 3D Game Engine", Proceedings of the 2005 ACM International Conference on Advances in Computer Entertainment Technology, Valencia, Spain, pp. 274-277, June 15-17, 2005.
  • I. Parberry, T. Roden, and M.B. Kazemzadeh, "Experience With an Industry-Driven Capstone Course on Game Programming", Proceedings of the 2005 ACM Technical Symposium on Computer Science Education, St. Louis, MO, pp. 91-95, February 23-27, 2005.
  • T. Roden and I. Parberry, "From Artistry to Automation: A Structured Methodology for Procedural Content Creation", Proceedings of the 3rd International Conference on Entertainment Computing, Eindhoven, The Netherlands, pp. 151-156, September 1-3, 2004.
Book Chapters
  • R. LeGrand, T. Roden, and R. Cytron, "Nonmanipulable Collective Decision-Making for Games", To appear in Algorithmic and Architectural Gaming Design: Implementation and Development, IGI Global, 2011.
  • T. Roden, "Cheap Talk: Dynamic Real-Time Lipsync", in Game Programming Gems 7, Charles River Media, pp. 455-461, February 2008.
  • T. Roden and I. Parberry, "Procedural Level Generation", in Game Programming Gems 5, Charles River Media, pp. 579-588, March 2005.